I feel as though AI is simply a backwards step for Roblox, as it has been for the entire video-game industry.
We’re supposed to be powering the imaginations of developers and gamers alike, while yes, it is indeed difficult to create textures even with specialized tools like Matieral Maker, and AI lowers that barrier to entry…
It’s not about the barrier to entry though, is it? It’s about the creativity and ethics. AI simply lowers the creativity required in order to make, well, anything that AI can make, and results in a noticeable drop in quality both as a result of the AI’s limitations but also by the fact that the prompter isn’t required to be as creative in order to make a product.
But that doesn’t even hold a candle to the ethical issue of AI. Over the past year companies running AI image generation software have stolen the pictures and artworks of quite literally millions of people. We’ve already seen companies lose lawsuits to artists who’ve had their art stolen, and I really don’t think Roblox, especially with their current perception in the public eye, should be further risking their reputation for something so pointless.
Unless a Roblox engineer wants to come out here and tell me that none of the images used to train their dataset are copyrighted images? I will always be worried about the future longevity of the platform as a direct result of AI.
But not only that, this feature is also flawed for another reason, it simply costs too much for Roblox to make and maintain. Both monetarily, and time-wise.
Think about this for a second, you have Roblox engineers creating something that very few people want and/or asked for, when there are literally thousands of topics on your own forums detailing features that people have wanted for 5+ years. It would simply be a much more wise decision for the Roblox company to focus on actual improvements to the engine, rather than making an AI that does the exact same thing that Stable Diffusion does. We still haven’t gotten layered transparency with the glass material, we still don’t have improved light range limits, we still haven’t gotten emission maps, nor have we gotten… Well, you get the point.
This excuse is possibly the most common one! I apologize to tell you, but the overwhelming majority of usage for AI generation is directly to replace the actual work that goes into high-quality work (In fact, Roblox themselves have already said that this is the purpose of their AI material generation). We’ve already seen this with AI-Generated game thumbnails, and games which ship with AI generated materials.
Please do not pretend like the majority supports the usage of AI, it is disingenuous and degrades the quality of your response. Not to say that everyone must like a feature for it to be added, but you are certainly not the majority here.
Also, it’s not about change, it’s primarily about ethics and maintaining platform quality. When future lighting first came to Roblox, it was a completely new take on Roblox lighting, and yet we love it for being able to finally give us some much needed improved lighting. The same as when SurfaceAppearance itself released, giving developers much more fidelity with custom textures/materials.