any thought on this?
I really hope they add this as soon as possible
i also forgot to mension that it would be really cool to add the ability to change studs per tile per part.
any thought on this?
I really hope they add this as soon as possible
i also forgot to mension that it would be really cool to add the ability to change studs per tile per part.
Ohh now i understand these new features, This is an amazing step to the roblox platform! Amazing.
Oh yes! Changing the colors would be very nice, but itâs up to them
Iâve actually tried that on my own, And the results are, Disappointing, Roblox make water wavy for a reason, SSR wont truly mimic light reflection as the light behind you wont even reflect, Even the pillar that is just above your fov will be gone, In order to use that, Delete the normals texture of water in roblox app and add a flat normal, Change the default water texture to a Cyan color.
Yes studs per tile is really important
Ye actually thats what i really need, so i dont have to make multiple textures per material that i am using and it will be nice in combination with material service
I hope they add this as soon as possible
Ye i hope they will add these feutures mentioned by @Sketch_RO
i really need those for my project
Looks like weâre not the only one whom is suggesting good stuff, it just depends on roblox.
I think Roblox is finally starting to head in the right direction developer-wise, We have always wanted options and we are finally getting them.
I have a few questions:
Where did you get the info for the water overhaul? I donât recall there being any mention of such an update.
Edit: Just realized it was suggestions
I would be incredibly surprised if they actually reply to this. But anyway I doubt mobile devices would be able to handle Indirect Lighting.
Default Materials Update so far: (So far, mostly PBR and scaling has been changed, though brick seems more consistent now.)
Im aware mobile probably cant handle it so If it were added Iâm assuming it would be disabled on mobile.
Roblox fixed this
Something I have noticed is that Parts cannot use organic textures and will replace Organic textures with Regular textures with can make textures look a lot worse while I see the terrain with the same textures as parts and it looks better due to it not repeating, it would be better if parts had this
Regular VS Organic
Organic material patterns for parts MUST happen. Please, Roblox!
Can we please get an estimate as to when this feature will be fully live? I have used custom materials to create and entire map only to find it isnât live yet and everything is grey. Please please .
Can the permissions of MaterialVariant.BaseMaterial be loosened so that normal scripts can read its value? Iâm trying to dynamically load in variants from a package that is stored outside of the MaterialService
which gets loaded in at runtime.
Itâs part of a generic item database that we have in our game and itâd be cool if we can keep this data inlined so we donât have to manage a separate collection of MaterialVariants.
The idea I have in mind at runtime is to:
Item_{ItemType}_
Currently the only way to read its value is through this hack:
--!strict
local MaterialService = game:GetService("MaterialService")
local function getBaseMaterial(target: MaterialVariant): Enum.Material
local parent = target.Parent
if not target:IsDescendantOf(MaterialService) then
target.Parent = MaterialService
end
local name = target.Name
local result: Enum.Material
for i, item in ipairs(Enum.Material:GetEnumItems()) do
local material = item :: Enum.Material
local success, variant = pcall(function ()
return MaterialService:GetMaterialVariant(material, name)
end)
if success and variant == target then
result = material
break
end
end
target.Parent = parent
assert(result, "Failed to resolve BaseMaterial!")
return result
end
Alternatively, itâd be nice to have a method like this which automatically sets the correct Material
& MaterialVariant
properties for a given MaterialVariant:
Function void BasePart:SetMaterialVariant(MaterialVariant materialVariant)
ye youre right i really need them to add ithis feauture,
i hope it
i am making something on blender and already textured it on substance painter
i have a barrel with rust texture
but i want to be able to change its color and texture
I really hope we at least get the grass we were shown 3 years ago in RDC 2019. Source Engine grass looks better than the dumb triangles weâve been stuck with.
youre right,
3 YEARS AND STILL NOT FULLY AVAIBLE?