Material Service Beta Updated with Per Part Custom Materials + More

I REALLY hope they read what you wrote.
i also need it to upload some meshes i made in blender,

I am waiting for them to respnse.

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I already messaged the admins,
didnt get a response yet :frowning:

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here is an example like @Sketch_RO said in a previous reply

here are some better explenetion examples i think;
the surface apperance,

the differend material and colors,



i want to be able to combine surface apperance with the custom materials
so i dont waste time making a texture for every color

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  1. They said it would be coming the year after, which is 2020.
  2. The events in 2020 would cause more setbacks on things like this, as Roblox at that time was trying to adapt to the new changes in more important things in the company.

I certainly would like a new decoration update, but as we all know, Roblox isn’t exactly known for being fast. To add to that, their were many difficulties and setbacks with other systems for Studio. I’m gonna take a guess and say that decorations aren’t their top priority as of right now, so patience may be necessary. At least we have some form of decoration, which personally, I think is sufficient as of now.

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Its literally a shader… a multi billion dollar company does not need 3 years to improve grass

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youre sooo right!
roblox is doing really slow and doesnt listen to the community,
explains why many people leave it right now…

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Are there performance costs when using 100% only your materials? Can performance be ‘saved’ by compressing textures?

Also, what about setting material variants of hundreds of different parts? I have two unique grass materials and I use both of them in about 200 parts each. I’m worried that setting the MaterialVariant to a lot of parts may have performance impact.

Any clarification would be really appreciated.

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They’ve taken much longer for much simpler things.

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you might need to make a feature request about it
Would be a really nice idea if they add it, would make me save a lot of time :wink:

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Now this is insanely cool!


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Does this mean they are out of BETA?

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it doesn’t mean its out of beta although it does definitely mean its getting a bit closer to release as they now have a solid plan on the route they want to take with this update. They are mostly likely still going to keep in beta for at least 2 months (my estimate) as they did mention they were going to gather a few other idea’s we may have with the progress they’ve made so far.

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They should definitely do something about the tiling on the previews:

Roblox:
image

PBR Website:

I understand that this is brand new, but the seams can make some materials difficult to preview.

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it will take some time just be patient. its not a smart choice to start using material service for your game if it is not out yet, as people said its a BETA.

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I’m loving it, this was a much-needed update and can’t wait for this to be complete and rolled out of beta. This was a godsend.

I’ve been working with them ever since the beta was released and it was problematic that I had to overwrite materials over just making a new material, but the material manager gives you the option to override materials or not and I love that.

New materials such as mud have been added with this beta but the old materials for pre-existing materials are still the same and that’s good but I’d really like it if the new materials were added a long with it named “HD” Metal or something of the sort. I’d love it to be added as another “option” in the material manager.

I did try adding them myself but they’re not coming out the same.

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I know this might be too much work, but would it possible to add a way to apply different material variants on the same terrain material? It would be of great help on games that wants to apply a bigger amount of textures to their terrain. Currently I can only change the textures, and its not possible to have more than one rock shaped texture on the same terrain instance, for example.

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Hi, so I finally created a post about the feature i was talking about ( its a little bit of-topic because it talks a lot about surface apperance, but its stil has a lot to do with materialvariants)
it would be nice to help me adress this to the roblox staff and maybe make these dreams real, I look forward to the possibility that this feature will bring to roblox studio

Thank you for your help in this matter :smiley:

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This is the best part of this update.

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Amazing update! I’m so excited for when this will work in games.

A few questions:

  • How would I change the materials like I normally did? Do I have to go into Properties to do this now?

  • Also, on my old computer, when you clicked the materials icon, you would get a “material pen” and could click on parts to change them individually. On my new computer though, I have to click the part, and then click the material I want. How would I change this back?

Thanks!

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This is a must to come back, the new widget now forces extra button pushes to get a material, i like how fast the older widgets worked.

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