It would be awesome, great, brilliant to have an unseen power of changing AlphaMode for MaterialVariants.
Of course, we can STILL use a classic method of Humanoid + MeshPart with SurfaceAppearance slapped onto it, but then this update is pretty useless in A LOT of cases. Seriously, I could use this in a load of stuff.
I guess no mortal will ever get their hands on such a magnificent source of power.
Iâve noticed a few problems with some of the custom materials I upload, I get an error
Failed to upload asset rbxtemp://0 stone_brick_wall_001_arm_4k.jpeg
and I have only been able to replicate it when i use stone brick wall 001 on polyhaven.com, as well as concrete brick wall 001. I have looked at some of my other textures. while almost all have worked I have only recently noticed that they only are saving the normal map. while on the other hand, I used a wood texture as another material and this was able to save all three texture maps. I am unable to replicate this other than with my own downloaded textures, I have tried redownloading the maps as well moving them around, checking the resolution, and it seems to be random. does anyone have any insight into this, I am completely blown away and I have no idea how to look into this
That isnât the point. Normal maps just give surfaces better looking lighting. Displacement maps actually displace geometry as you can see here (compared to a normal map, and yes I know its a bump map but technically the same thing still)
Oh I thought you were talking about displacement maps. Other than that though, height maps are used for large scale displacement, while displacement maps is for smaller displacements. Even if height maps werenât added I would still love to see displacement maps. Imagine the possibilities (and realism).
Lol yeah, honestly after they finish up these bigger updates they should put all resources into optimizing and fixing the engine. It needs it. After that, proper displacement maps would be sick for this update.
ye like why dont they listen, i feel like they are just ignoring this post, while this is one of the biggest features we need, especialy for pro builders.
Keep in mind displacement maps change the physical geometry of meshes, meaning it would like decrease performance heavily unless they somehow implemented a vertices/recommended vertices limit for it. I would love to have it to though.
It would also be nice if theyâd fix smooth terrain water and how it reacts with Terrain. ROBLOX also needs to add Terrain and Mesh Emissions maps so we have glowing meshes as well as glowing terrain materials such as Lava for reference. It would be far better than having to use arbitrary or improvised methods.