As a Roblox developer, it is currently too hard to . . .
Use a Roblox provided ‘Material’ on a brick, without over-defining the piece. On some builds, there may be a portion that would normally call for concrete, wood, or another material item/section - however, using the Roblox-provided materials may over-define these pieces more than what you’d like or is necessary.
It would be helpful to have a material ‘transparency’ or ‘hardness’ scale. Allowing the developer to adjust how harsh the material is on the brick. Using thousands of textures in a build can be overkill and extremely time-consuming to achieve the desired look.
If Roblox is able to address this issue, it would improve my game / my development experience because . . .
I would be able to use the rather neat Roblox-provided materials without needing to uploads hundreds of [image] textures for a build, without making the [Roblox] texture appear too strong.
This has also been requested here: