Materials on large parts with a BlockMesh don't scale properly

If using a material on a large part w/a BlockMesh, the material will appear as fuzzy. This happens using any material.

The part I’m showing in this video is size (849, 1, 93) and has a BlockMesh that is scale (1111, 1, 1111).

The smaller the part gets, the less fuzzy and more clear the material is.

Not sure when this began happening, but this appears to happen both on macOS and Windows in Studio and on the client.

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You can use a special mesh set to block instead

This bug has been happening for years and is not exclusive to just the BlockMesh, it also happens on every mesh type in the SpecialMesh instance.

This appears to happen with SpecialMeshes set to Brick as well.

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This is a limitation inherent with floating point numbers and is probably not feasible to fix. There isn’t enough precision in the numbers used to map the texture to UV coordinates on the colossal triangles you’re creating. You should avoid doing this.

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This is also a duplicate: