I read somewhere that Random:NextNumber/Integer() is more efficient and less biased than math.random(). I wanted to see your opinion on this as I am currently making a game which requires loads of RNG so that I know which is best to use.
Both use the same algorithm, neither is more efficient or biased to use. Random just provides you with an extended range of features to use, a nicer API, various internal differences (ex. every new Random object gets a randomised seed from a source of entropy unlike math.randomseed which globally changes the random seed) and a seed that’s local to the object, among other items.
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