As a Roblox developer, it is currently impossible to make max brightness for light Instances
If Roblox is able to address this issue, it would improve my development experience because my game wouldn’t be as blindingly bright.
Now if you don’t understand what this is, let me explain: It’ll be a system like the game Minecraft has implemented. When you place light source blocks near each other, the light doesn’t keep getting brighter and brighter, it actually stays at a max brightness.
I have this exploding orb thing in my game, and it shoots these orbs that emit light. Well, when you throw the orb at a wall, most of the orbs will cluster together and create a super bright blob of brightness.
I also saw this in a Minecraft-like Roblox game where if people spammed torches everywhere, it’d do the same exact thing.