Maximum event re-entrancy depth errors should show the script they come from

As a Roblox developer, it is currently impossible to figure out where event re-entrancy errors are coming from.

I am working on Roact code and I’m having trouble getting containers to resize according to the size of their children, and I’m getting this error with no way of knowing which component it’s coming from.

Maximum event re-entrancy depth exceeded for Instance.AbsoluteContentSizeChanged

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The source of this error should be printed, I get no information with this.

Once upon a time in 2015 it looks like more information was added to this error, but this information does not appear to be provided anymore. I’m assuming this was intentionally disabled, or fell by the wayside after other changes and was just not re-implemented.

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I’m currently getting this error to the point where it crashes my studio, and i can’t figure out what the issue is, it just says Maximum event re-entrancy depth exceeded for Instance.AbsoluteContentSizeChanged

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Absolutely! It took me hours to narrow down the source of one of these just the other day.

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