We want to successfully use the PBR Support for the Unified Smart Mesh Importer from Maya.
Following this guide, we could not achieved the result: PBR Guide DevForum
We are having troubles exporting meshes with material attached from Maya:
-
Using the ai standard surface and the standard surface one should be able to export the object as an fbx and ehrn importing it into Roblox it should automatically create a sufferance appearance with the textures connected in the 4 channels of the maya material
-
Using instead the blin or phong material in maya and export as fbx Roblox reads and import the texture too, but it doesn’t create a surface appearance
We tried multiple times with different options but when importing the mesh in Roblox it doesn’t read the textures too. Can anyone help please?
Thanks