In order to help you better analyze the memory consumption of your games, we are now offering detailed information about how much memory individual images, sounds, and meshes are using! You can access this information through the Developer Console.
Would be cool if you could somehow display where in the world the physics are slowing down without having to look into microprofiler and try to figure it out yourself. Big fan of where this is headed!
Thank you so much! This is exactly the feature I needed to figure out why I have so much random “Graphics Texture Character” memory. Kudos to the team who created this one!
The biggest issue my team has had with memory is managing our own memory leaks.
When a game’s code base gets big and complicated, its not hard for developers to accidently introduce a memory leak and then have no idea where its coming from. If we could somehow get per-script memory, or if we could define our own memory profiles (like with debug.profilebegin and debug.profileend) that would save us a lot of time and pain in narrowing down our biggest memory hogs.
It appears there’s an issue with the GraphicsTextureCharacter selection on memory view for this.
Not only do the text labels become wonky and not show the data they’re suppose to, it outputs a lot of spam into the console printing the label text.
Picture of wonky text labels on memory view: (This happens on both scrolling up and down.) https://gyazo.com/8dc1483dbfc3a1fa1601e9a55bb7ae0b.gif
Picture of console spam:
Any plans on adding this for other tabs and for the server? This is extremely useful, and would be even more so if it allowed us to see it on the server.