Mesh Glitches & Deforming

Nope, it does let you but roblox automatically decrease the polygon count of the mesh and make it look like garbage.

Oh wow! I never even knew, Its been 20k since 2022?! Well thanks for letting us know!

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currently can’t access my computer to check, but it may still be a beta feature that you have to enable

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no it gives me a warning saying i cannot upload anything above 10k tris

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wait whats the feature called? like if you know on the top of ur head

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as I said I don’t currently have access to my computer to check but it’d be something related to mesh in the beta features window

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alr imma look for it thank you for letting me know 2 years later

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either that, or simply the mesh importer button on the home tab of the ribbon bar at the top

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please explain this
image

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Is this some mesh quantization optimization that is being tested?

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Happening in some of my games as well, luckily not too bad though.

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which mesh importer are you using

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the import 3d one thats the only one i see

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weird because using the import 3d button on the home tab I can import a 16k sphere perfectly fine

I checked the beta features it now appears to be live and no longer beta

what file type are you importing as?

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either as glb, gltf, obj, and fbx (i tried all) and sorry for the late responce

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fbx works best with the importer

seems really weird that you can’t import above 10k despite it supporting up to 20k

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happening to me aswell

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this happened yesterday, not sure if its still hapening today

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this also happened to me of this bug

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This still seems to be affecting the mesh packs uploaded by Roblox in the toolbox, almost all of the meshes are badly deformed, the template maps are messed up too

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