I’ve been working on this model for one of my projects, and when I import it into the studio, it’s completely invisible. The file dimensions show as “inf,” and I honestly don’t know how to fix that. I don’t have much else to add, but any help would be highly appreciated.
It might be because you imported something you shouldn’t, such as a light, armature, or camera?
I only imported the meshes the model is made out of
This is annoying and it happened to me trying to import a train I modeled, my workaround was to import the parts separately then combine them in Studio, that’s just a quick solution, don’t know why this inf file dimension thing happens, would certainly be interested to find out by anyone who has any idea on why it occurs randomly.
Try removing the Plane.001 or adding depth to it
To add depth follow these steps:
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Go into edit mode by pressing TAB or clicking this option viewer
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Select one surface
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Press E and drag your mouse upwards to add depth
did you import each one separately?
did you use .obj or .fbx ?
(its it scaled correctly?)
did you double-check your export settings to make sure only the selected models were exported?
Also… did you try the solution marked in a similar post?
I’ve kind of solved the issue. I exported one of the meshes from the model, and when I imported the mesh into the studio, it automatically imported all the meshes. Also I used fbx.
(the red part is what I imported into studio, the rest imported with it somehow.)
I think its because the faces are inside out somehow? check for any flipped faces in blender. Hope this helped!