Mesh importer keeps importing bones inside a "RootPart", and they wont even import correctly

So i got this bus


It has rigged articulations and all the bones work as intended

Problem begins when importing to roblox, using the mesh importer
First roblox creates this tiny little part called “RootPart”
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And that root part has ALL the bones inside it, rather than those bones being in each mesh, and they are not even imported properly.
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This is obviously super annoying and i got no idea how to fix it, or work around it

Is there a way to solve this issue? Am i doing something wrong? PLEASE If you know tell me, i beg :pray::pray:

Thanks!!

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UPDATE: Just solved the incorrect bone importing issue, turns out all bones had to have a separate name, even if they are not from the same armature!! i feel stupid now
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Roblox still keeps creating the root part though, if i parent the bones to their respective mesh, it results on this offset, that is of course not desireable
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Any way to stop this?

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Did you ever find a fix to the root part?

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Not at all, i had to manually reposition each bone to the original WorldPosition after moving them from the root part to the mesh. Its very annoying, hope roblox can do something about it