BUG DESCRIPTION:
When you trying to import any skinned mesh with BONES, and you need resize mesh via importer (File geometry → Scale unit), bones won’t be affected, resulting in weird import behaviour, where bones either outside of mesh, or they are too small.
REPRODUCTION STEPS:
-
Download FBX file with skinned mesh (or create your own)
Reproduction_file.fbx -
Import it with new Roblox mesh importer:
You will see that everything here works good. -
Now,try import that file again, BUT change Scale unit to smth else, like CM or MM to see diffirence:
File transform → Scale unit -
Import it.
-
You will see, that bones not affected in any way of that scale, resulting in bones becoming OUTSIDE of rig.
EXPECTED BEHAVIOR:
Bones should be scaled as much, as mesh.
ACTUAL BEHAVIOR:
Bones unaffected by scale unit property, resulting in problems.
ISSUE AREA: Studio
ISSUE TYPE: Asset importing
IMPACT: Very high
FREQUENCY: Constant