It’s honestly the worst thing to deal with right now and I don’t know what to do about it. I’ve read some posts about Roblox Studio having to deal with a large number of parts being unioned and that’s the reason for this. I, unfortunately, cant decrease the number of unions because it’s for the fuselage windows and I’ve tried other ways but they didn’t seem to work. Any help?
Oh yeah. P.S - I can’t use blender for this because I have no experience in making planes on there.
Your only 2 solutions would be to either use around 40+ unions for the fuselage, or use Blender. Collisions are probably also broken and I’d bet you can’t even walk inside it as it is right now.
Honestly, Mesh. Unions aren‘t perfomance friendly at the moment, meshes are. Or, you could deform the mesh in Roblox, export it in blender, delete the unecessary vertex (I don‘t know why, but for example a Roblox cube has 16 vertices instead of 8. Maybe I remember, but what I remember is that the head has double vertices more than it should have, wich isn‘t going to help the performance a lot)
Did you try unioning them one part at a time? When I ran into union deformation issues, unioning a smaller amount of parts helped and it ended up fixing it.