How does a Union separate?
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12
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145
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December 16, 2024
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Union Collision Problem
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2
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6435
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December 13, 2024
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Normals sporadically inverted in unions?
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9
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220
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July 19, 2024
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How to use SubtractAsync?
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2
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870
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April 8, 2024
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Texture applied to Union gets stretched sometimes
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5
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393
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October 11, 2023
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Ways to move your parts with 0 lag. (List of good and bad methods)
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25
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5052
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September 17, 2023
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Union bug report because I can't post bug reports
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6
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555
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August 7, 2023
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Studio crashes when I try to :Destroy() a UnionOperation
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5
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396
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August 6, 2023
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Can PreciseConvexDecomposition sometimes be more optimised than Default?
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3
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2040
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June 2, 2023
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What are the Benefits of using UnionOperation's
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7
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692
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December 18, 2022
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Union disappears on seperate
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12
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2203
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December 15, 2022
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Best way to make these stone walls lag less? "Unioning" Meshes
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4
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926
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July 3, 2022
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BasePart.Resize with Enum results in axis mismatch
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5
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990
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July 30, 2021
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Mesh or Union Deformation
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7
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1803
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January 12, 2021
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How Come This Union Operation Isn't Appearing
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12
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1113
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December 4, 2020
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How to detect if a part has been loaded?
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1
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1329
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February 19, 2020
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Is it possible to separate unions with code?
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1
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4419
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December 21, 2019
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Working with Unions?
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10
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1400
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May 15, 2019
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A convenient and useful way to improve multi-colored CSG
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3
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1032
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May 19, 2017
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All union's CollisionFidelity set to Default on client regardless of real value
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4
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682
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October 28, 2016
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Union Rerendering: Causes lag
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2
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1175
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January 6, 2016
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