Normals sporadically inverted in unions?
|
|
9
|
195
|
July 19, 2024
|
How to use SubtractAsync?
|
|
2
|
737
|
April 8, 2024
|
Texture applied to Union gets stretched sometimes
|
|
5
|
350
|
October 11, 2023
|
Ways to move your parts with 0 lag. (List of good and bad methods)
|
|
25
|
4853
|
September 17, 2023
|
Union bug report because I can't post bug reports
|
|
6
|
528
|
August 7, 2023
|
Studio crashes when I try to :Destroy() a UnionOperation
|
|
5
|
380
|
August 6, 2023
|
Can PreciseConvexDecomposition sometimes be more optimised than Default?
|
|
3
|
1980
|
June 2, 2023
|
What are the Benefits of using UnionOperation's
|
|
7
|
626
|
December 18, 2022
|
Union disappears on seperate
|
|
12
|
2141
|
December 15, 2022
|
Best way to make these stone walls lag less? "Unioning" Meshes
|
|
4
|
891
|
July 3, 2022
|
BasePart.Resize with Enum results in axis mismatch
|
|
5
|
944
|
July 30, 2021
|
Mesh or Union Deformation
|
|
7
|
1768
|
January 12, 2021
|
How Come This Union Operation Isn't Appearing
|
|
12
|
1074
|
December 4, 2020
|
Union Collision Problem
|
|
1
|
6246
|
June 7, 2020
|
How to detect if a part has been loaded?
|
|
1
|
1312
|
February 19, 2020
|
Is it possible to separate unions with code?
|
|
1
|
4363
|
December 21, 2019
|
Working with Unions?
|
|
10
|
1371
|
May 15, 2019
|
A convenient and useful way to improve multi-colored CSG
|
|
3
|
1021
|
May 19, 2017
|
All union's CollisionFidelity set to Default on client regardless of real value
|
|
4
|
672
|
October 28, 2016
|
Union Rerendering: Causes lag
|
|
2
|
1158
|
January 6, 2016
|