Mesh Rotates On Client

I have created a hotdog mesh from an svg file i found on the internet and i imported it to studio. The mesh looks fine in scene. But when i run the game it rotates to a different position. And only rotates locally, when i go into server view it shows as normal

Studio View:

Client View:
image

Server View:

The parts are anchored and i don’t know what causes this

So presumably the Orientation differs on the client? Could you check that? Could there be a script that’s causing it? Enable/disable DoubleSided?

There arent any scripts on the client and changing double sided doesnt work. I also tried it in another place, still same

Hey MrOnlyKemal,
was wondering if you could provide us with a placefile so we can further investigate the issue?

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This is either a bug, or you have a malicious script in your place.
Do you have any free scripts at all in your game? If not, then assume it is a glitch as there is no other way a part would shift position on the client and not on the server as far as I know.

This topic contains the place files:

Thanks! We will be investigating into this

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