Thanks for this, this makes things so much easier for making things like swords, any gun things and also any clothing or armor. what ever a person builds.
Hi Orlando777,
We’ll consider your feedback for general improvements. And while we won’t be offering the ability to rename objects right away, upload should be much more robust against “inappropriate” names in an upcoming release, so hopefully you don’t need to rename at all
Awesome update!
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this will make importing so much easier
thanks roblox
Text Filtering Update!
Thanks for all the support and feedback! After reviewing the feedback you all provided, we made a major improvement to the way our text filtering works in Studio for asset importing. As many of you know, we have a strict text filter in place across the platform in order to keep Roblox safe and friendly. That being said, we want to remove as many blockers as possible for our developers so that we can keep empowering you to create. In order to do this, we have implemented a text filter bypass for asset import.
How does this work?
- Anytime you upload an asset into Studio, we will run the name through the text filter.
- If it is flagged as inappropriate, instead of rejecting the file, we will fork the asset name from the asset alias and allow the file to be brought into Studio.
- If this occurs, you will see a warning message in the import window saying “Asset name on website has been moderated.” This means that we have automatically renamed the discoverable asset name on roblox.com.
- For meshes, it will be renamed to Meshes/meshPart and for images, it will be renamed to Images/images.
- In Studio, your Game Explorer will show your original unfiltered file name (as the asset alias).
- You can still change the name of your asset on the website using the Configure option
Hopefully this helps and let us know if you have any further questions.
This is great, thanks!
This will help me a lot with my future projects. Thanks!
Thank you, this will be a huge help to me when I’m importing a rocket tomorrow
Ah! Thank you so much for this! This will really help me a whole lot better! I appreciate it!
This is a very nice feature for the convenience of others. I don’t use Blender or meshes, but I already see the others’ perspectives right now.
Make sure all your objects share the same location point, that’s the only thing I can think of that would do that.
THANKS!!! I was looking exactly for this, since my mountains had incorrect collisions.
I can’t seem to get mesh splitting to work with any .obj files. .fbx files work fine however. Any way to fix this?
No idea, I’ve also tried to parent meshes into an Empty in blender but I don’t think that’s how it works, I don’t even understand it.
Can someone please explain to me how I can make mesh splitting work?
You don’t parent them – you keep the objects you want to split as top level
YES!! This is going to save me HOURS of time!! Thank you!!!
It doesn’t work for me. The option is set to not import files as a single mesh but it still joins them together
This is amazing, I am glad this was added. No more big meshes!