Mesh Texture Problem

Ellow Devs!

I make my meshes on Blender, Since materials from blender don’t get exported like the mesh, you have to separate the meshes then export them, or either bake them (which I chose {Fewer parts = Less lag.})

So here’s My mesh (With texture in Studio.)

image

I made my texture in Blender. As you can see it has the same problem.

Nodes:
image
(U might need the idk)

Anyways, I think this is something called bleeding or aliasing… I have no idea on how to fix this, this has already gone 3 days, I can’t really think of anything, I might have to delay my release. Anyways for those who know, please do tell me thanks.

Well, this is because in blender you didn’t UV wrap the mesh so the texture doesn’t know where to go, you can look for a UV wrapping tutorial for blender, this has nothing to do with Studio, this is all because of Blender as it doesn’t automatically place your textures where they need to go.