I just launched Studio and all of the meshes in my game are messed up, stretched, larger than usual, etc. Everything looked fine 10 minutes ago. Is anyone else having this?
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I’ve also been having this problem as of lately, when i scale the models up they look fine, but when they’re scaled back down they break again.
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Hi, sorry this is due to a fix for Meshparts culling incorrectly on screen edges with Graphics API set to Direct3D11. We’ve reverted the fix and please restart your studio. Thanks!
Thanks for the update. I’m glad this wasn’t just me as at first I thought it was something to do with my meshes.
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