Since the end of last week, we noticed increasing reports of users that our road meshes are not placed correctly.
The placement ingame has changed just a tiny bit (less than 0.1 Studs) without us performing any game update.
Not every user seems to be affected, and sometimes different road meshes are affected - its really weird.
After investigating the issue on our development place (EH Development - Roblox), we noticed the following:
Yes, the road meshes are anchored at all times, and the screenshots taken are from exactly the same place version. I have absolutely no clue why this is happening, it seems to come and go away from time to time - maybe a rendering issue?
Thanks for investigating - let me know if you need anything.
~ Felix
I changed my post to clarify it, with the term “Module” i mean the MeshPart of the road. Basically each road structure (straight road, intersection, curved road) is called a Road Module.
Maybe use a script to print the part positions 10 seconds after the place loads to check if the parts are actually moving or if it’s some sort of other rendering issue.
If your really annoyed by this or want this gone then Message me in the future or just on invite me to studio idk (Main User account: “packtheo21”)
If you print(game.Selection:Get()[1].CFrame) in the command bar for some of these parts, what do you get? Do you get exactly aligned orientations or ones with some error?
The gameplay replicator does not send orientations in as high a fidelity format as the Studio editor (which uses full precision even if you’re getting the content from a Team Create server). This can matter if you have exceedingly long thin objects, creating misalignment at their ends.
If you see them having slightly misaligned rotations when doing the print, try resetting them to being exactly aligned and see if that helps.