Recent Studio Update as of 3/3/2025 has corrupted meshes in a Team Create place.
Uninstalling Studio and reinstalling Studio resolves this issue but upon automatically updating to the current version as of the date of 3/3/2025, meshes become corrupted.
Meshes are already pre triangulated before import, below the triangle limit and have been fine for months/years. Changing Render Fidelity to precise does not resolve the issue.
I’m pretty sure this was actually due to a bug fix that went out as a result of this report:
… but there’s been lots of reports similar to yours, so not sure what stance engineers are taking on whether or not to revert these changes. Hopefully the one I quoted can respond with some advice
It is incredibly annoying and a massive setback for a years long project at the moment. I uninstall studio and reinstall, it’s fine, but the moment I click update available, or close studio and it auto-updates it ruins all the meshes.
Can you provide some details of uninstalling studio and reinstalling studio resolves this issue? What Studio version were you uninstalling? What Studio version were you reinstalling? Thanks!
as for uninstalling and reinstalling Studio is where it gets weird.
I reinstall Studio from the RobloxStudioInstaller I downloaded, which is said to be version 1.6.0.6620538. Studio is installed, no issue, but in the ribbon there is the update available visible. Now before either clicking the update available, or closing studio and it auto updates, the version says its 0.662.0.6620538.
Yet after updating, the version number remains unchanged, but the issue arises.
Hi, we’ve released a fix for this. Please restart your studio client to see if it works. If it doesn’t, please let me know. Thanks again for reporting!