MeshParts (Arms) not rendering properly?

I made a simple script that just changing my LocalTransparencyModifier on arms and hands to make them visible, and it seems to be fine but when looking at certain angles it just disappears.

local character=script.Parent

for i,v:BasePart in character:GetChildren() do
	if v.Name:match("Arm") or v.Name:match("Hand") then
		
		v:GetPropertyChangedSignal("LocalTransparencyModifier"):Connect(function()
			if v.LocalTransparencyModifier==1 then
				v.LocalTransparencyModifier=0
			end
		end)
		
	end
end

Any possible solutions ?

Unfortunately, I think this bug is causing your arm meshes to be hidden as soon as their center/midpoint exits the camera’s view.

In their video, their large meshes disappear anytime the center of the mesh goes off-screen.

Yeah, I think this might be the case. If anyone reading this, before roblox staff fixes the error you can create a weld part in like 1-1.5 forward from your character and set it’s transparency to 0.999.

Edit: No that wasn’t it, still trying to figure it out…

Gathered more strange issues like that: youtube link