Hello, and thanks for reporting the issue! After investigating, we discovered a mismatch between physics collisions and rendering. We’ve released a fix in Roblox Studio to ensure that collisions now match the rendered size.
If you previously added a “patch” to work around this mismatch, you might notice some mesh parts appearing smaller than before in Roblox Studio. Over the next two weeks, we’ll monitor feedback from developers to address any remaining concerns. After that, we plan to roll the fix out to all Roblox clients. At that point, you may need to republish your game to remove the “rendering patch” you put in place.
Thank you for your patience and cooperation as we work on improving the Roblox platform. If you have any questions or run into new issues, please let us know!