Expected Behavior
LookVector for P5 should point up (0, 1, 0) and P6 should point down (0, -1, 0).
Actual Behavior
Both are with LookVector on Z (0, 0, 1).
Issue Area: Engine Issue Type: Other Impact: Critical Frequency: Constantly
Some days ago I opened a Build Support topic with this problem:
It’s an illogical problem, but I thought I managed to remedy this problem by recreating MeshPart P5 and P6.
I don’t know what’s happening, but the problem happened again.
As the result of LookVector to P5 and P6 is incorrect, I can not continue my program.
Also, whoever made the mesh seems to have not aligned the front face with the actual seeming front face. Forward in roblox (in world space) is along the -Z axis.
Well after doing some very basic testing in blender it seems that the front face needs to be along -Y axis before exporting. With other software, I wouldn’t be able to tell you.
You solved a big problem I was facing and I had even created a series of workarounds via script to try to get around this problem.
Now everything is more logical.
Thank you very much!