MessagingService PublishAsync limit at an all time low

So uh, one of my games literally uses :PublishAsync() 4 times every minute across 5 places in a universe. This is to send a census of everyone in the server to other servers in order to make a server list.

I’m using ONLY 1 topic.

But I’m getting this error ALL over every server the moment I refresh it for a new update. I’m very sure it isn’t my end.

EDIT: I changed it to 25 sec publish rate. Still same error.


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