MessagingService Release

Amazing. Even though I will probably not use it, but when it’s rolled out, it will be a great thing to have!

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This is awesome!
Been waiting for this since ages, so many possibilities!

yeeee boi, lets have some fun with this.

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I can do proper matchmaking now! (kind of)

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Already thinking of how many things you can do with this, pretty much an endless list! Thanks again, roblox team.

You can check out my findings here for help :slight_smile: Cross-Server Matchmaking Module

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Pretty interesting, been waiting for this for a long time now!

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I have been anticipating this for so long. I am so excited at the moment.

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Couldn’t you filter it before Publishing it? Since the player is in the server they send the message from. Other servers just get the already filtered text

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This has been a needed feature, this will be very useful! :hushed:

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and when will you introduce an api to do all this stuff externally, for example, via some webapi

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That’s not really needed as you can already communicate to a server via your own hosted server. There’s not really a need to have an external api for this.

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that is indeed true but it’d be great if you could do this without having to drain your max http requests per minute and instantaneously

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You should file a separate feature request thread using the post approval procedure (see rules for info) with detailed description and use cases so they can understand why you want that.

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Doesn’t Roblox’s shutdown all servers button do this?

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Yes, but I do not recommend clicking that button for a popular game unless absolutely necessary.

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Can you please explain why?

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image

He’s already explained it? Massive amount of people rejoining would kill the datastores if the game uses it. Also presuming it’ll put stress on the server to have to deal with the massive rejoin.

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From personal experience using the shutdown button on Adopt Me, it appears to shutdown servers gradually over time instead of all at once. So I’m also curious why it’s recommended not to use that button besides it being disruptive for players

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This is amazing, I can’t wait to see all the implementations of this.

1 Like