Thank you so much! Removes the need of using datastore for something that it was not really intended to be used for.
FINALLY, global server lists here we come
Great to see this, will this work theouggout other games also? Or just in the same game?
It doesn’t seem possible since it will break if too many messages could be sent over the limit per minute if you have say 1000 people in your game.
this is very amazing
Is this place wide, universe/game wide or creator wide? It looks like the middle one but I just wanted to check.
We can now stop using Datastores to do this stuff!
Amazing Update.
Game-wide.
The MessagingService allows game servers in the same game to communicate with each other
Amazing. Even though I will probably not use it, but when it’s rolled out, it will be a great thing to have!
This is awesome!
Been waiting for this since ages, so many possibilities!
yeeee boi, lets have some fun with this.
I can do proper matchmaking now! (kind of)
Already thinking of how many things you can do with this, pretty much an endless list! Thanks again, roblox team.
Pretty interesting, been waiting for this for a long time now!
I have been anticipating this for so long. I am so excited at the moment.
Couldn’t you filter it before Publishing it? Since the player is in the server they send the message from. Other servers just get the already filtered text
This has been a needed feature, this will be very useful!
and when will you introduce an api to do all this stuff externally, for example, via some webapi
That’s not really needed as you can already communicate to a server via your own hosted server. There’s not really a need to have an external api for this.