MessagingService Release

FINALLY, global server lists here we come

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Great to see this, will this work theouggout other games also? Or just in the same game?

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It doesn’t seem possible since it will break if too many messages could be sent over the limit per minute if you have say 1000 people in your game.

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this is very amazing

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Is this place wide, universe/game wide or creator wide? It looks like the middle one but I just wanted to check.

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We can now stop using Datastores to do this stuff!
Amazing Update.

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Game-wide.

The MessagingService allows game servers in the same game to communicate with each other

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Amazing. Even though I will probably not use it, but when it’s rolled out, it will be a great thing to have!

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This is awesome!
Been waiting for this since ages, so many possibilities!

yeeee boi, lets have some fun with this.

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I can do proper matchmaking now! (kind of)

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Already thinking of how many things you can do with this, pretty much an endless list! Thanks again, roblox team.

You can check out my findings here for help :slight_smile: Cross-Server Matchmaking Module

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Pretty interesting, been waiting for this for a long time now!

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I have been anticipating this for so long. I am so excited at the moment.

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Couldn’t you filter it before Publishing it? Since the player is in the server they send the message from. Other servers just get the already filtered text

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This has been a needed feature, this will be very useful! :hushed:

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and when will you introduce an api to do all this stuff externally, for example, via some webapi

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That’s not really needed as you can already communicate to a server via your own hosted server. There’s not really a need to have an external api for this.

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that is indeed true but it’d be great if you could do this without having to drain your max http requests per minute and instantaneously

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