Messed Up Collisions with the Head Special Mesh

I’ve been messing around with builds made up of solely head special meshes but have found that the collisions with these meshes are quite poor, often resulting in invisible patches such as in the image shown below.

image

Is there any way to stop this?

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if im correct special meshes collisions dont match the shapes part but its bounding box so would have to use a normal mesh which uses the parts shape as its bounding box. u can just get a head mesh from the tool box and pick a collision fidelity u want

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Select the Part that the SpecialMesh is in. The bounding box should appear on your screen and show you where it is.
SpecialMeshes are a Block shaped Part that only appears round.
If you absolutely need it this shape try using a MeshPart (not a Part with a Mesh in it) like @otterryy mentioned.

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you can go to property of the mesh and find CollisionType or something slong the line. Once you find it , set it to precise

They aren’t using a MeshPart.
They are using a Part with a SpecialMesh (a Head mesh) inside it.