We need some feedback and suggestions right now nothing to say anymore
[HOW TO RACE]
Simply press Play on Main Menu then,
Either create your own lobby and wait for some players to join your lobby and race
OR
Join a lobby that already exists and race
At least 2 players must be in the same lobby to race
The race starts after the countdown on the lobby reaches 0 (it starts from 30 seconds)
UI is⌠alright? Itâs different and kinda cool but I also think the flat, pale, toy-ish color scheme looks kinda boring, mundane and old af. If you change some colours and maybe splash in some gradients [or not] it might look a lot more lively. It sucks because I think other aspects of the UI are ruined by the colours and it really has the potential to shine.
As for the building, everything looks cool and immersive. From the cars to the tracks it doesnât look too much like âjust-Robloxâ which is cool. It also looks kinda cheap at the same time? Idk, itâs Roblox so itâs current state is more than fine. Good job here
Your cut-scenes at the beginning of a race are too long and choppy. You have two solutions:
Solution 1
Make sure if youâre lerping, that the distance the camera moves [per unit of time] is consistent regardless of the distance between the 2 points youâre lerping between. On top of that, I think youâre not lerping rotation? Idk but you gotta smooth it out a little.
Solution 2
Have simpler/shorter cut-scenes for each track. Instead of showing off the whole track and tweening through it all, do little clips of the camera tweening across interesting parts of the track or far out to show the whole track at once. Since itâll be simple lerps between 2 points itâll eliminate your choppy speed and rotating issues and since itâs shorter it wonât bore the player waiting for the race to start and can be genuinely cool to watch.
The controls⌠I despise them. I suck at games, right, so what I say might not be much to go by but I feel like the controls just suck. It doesnât feel responsive enough especially for little mini-RC cars that should be whizzing around and making unrealistic sharp turns and stuff. They seem light enough [like tip over and stuff] and thatâs good but I think that they need to be more responsive in terms of steering especially. To me it was unplayable and I couldnât stay on the track and gave up in less than half a minute and just drove around aimlessly.
As a child I use to play this game called âRC Laser Warriorâ. Despite it looking $#!ÂŁ, I loved it because it had epic controls! I loved flying through the map feeling lightweight and skilled. It might be too late to incorporate their map design and controls into your game now but maybe you can borrow some useful things.
Hereâs footage of the game [They also have good, short cut-scenes that wonât bore me before each round]:
Its seems like there are some collision issues with either unions or meshes. In the tunnel, for example, about a fourth of each side of the road is blocked by an invisible wall that you hit for no reason. In addition, the dotted line isnât centered in some of the tunnels, so on one side of it you have a lot of room and wonât hit the invisible wall, while on the other side you basically hit it just past the line. In addition, the jump down on the skateboard seems odd, with the car switching between a slow glide down and random drops down. Not sure if that is a collision issue or a falling physics issue. In either case, the car seems like it is flying more than driving down a ramp.
Speaking of ramps and tunnel, there is one boosted ramp inside the tunnel that basically throws you into a wall after the jump and you have no time to slow down for the turn after you land. Like you literally hit the wall while still in the air⌠And when you do slow down, the car seems to turn to the opposite direction that you want it to while braking
The respawn thing should either force you to respawn or not change the camera. Once off the skateboard jump I landed on the edge of the track but it gave me the respawn GUI, but I was still on the track. But I had to respawn because the change in camera made it impossible to drive, so why have it be optional if it forces you to do it?.
Oil feels too powerful. On some sections where there is a bottle neck you can literally block the entire track with it, and in the tunnel sections you can blocks the corners, making in nearly impossible to miss. In addition, the spinning animation takes to long and, in the tunnels, if you place it right the player will spin in it, get knocked into the wall, and then need to spin in it again to drive away.
Lastly, it took me 5-6 laps to complete a 2 lap race. I lost count exactly on how many.
The low-res textures and clashing shading/style of the map/vehicle is really throwing me off. I also donât like how unresponsive my controls are. I hope that you can fix these things and make the game much better.
seems good so far, very nice map and I encountered no problems with the script, my only suggestion would be to make it so that steering would be more responsive, but maybe thatâs just me :3
I will get the car work locally, right now it is handled in server so that should be the cause of its unresbonsibility. I have some ideas on my mind on how to do it but, do you guys would suggest me some tips? I want all the cars be managed locally and nothing would be on server about cars
This should be all you need to handle the cars locally:
You should have some checks against exploiting since if you set the carâs physics to be handled locally then itâll be stupidly easy for exploiters to turn their cars into rockets or whatever. Just make sure the average velocity is within the range of the carâs max speed or something.