It already did comply with parental controls, if you had the option where you were not allowed to talk to friends, you could not talk. Maybe its a certain new parental control they want to use.
But yes, it should be implemented instead of removing the entire chat
Why Roblox? Why…?
I get that you want to migrate, but to remove it? You could have just forced all games (Focus on non-updated games) to switch to it and have them (Updated games) switch back if they didn’t like it or something like that.
It isn’t even broken!!!
Thanks for the downgrade…
Roblox, why even do this??
I cant even chat from roblox studio rn and i have no other way of communicating with the devs while working.
This is game gets worse and worse the more money we feed it…
“If it ain’t broke, don’t fix it.”
a phrase that should be said more often.
I can’t communicate with my developer friends, besides the private message feature on the ROBLOX website.
and which brings me to my questions that I have the following is about the studio chat system.
1. how do you even configure the chat in studio if it’s out?
2. and if it’s not out yet, why on earth did you all deprecate the legacy studio chat?
just when I thought the features or updates on this site couldn’t get stranger, I get disappointed.
could any of you help me with the replacement, is this feature even up? or do I have to chat on a third-party site until it comes out?
I’m probably not the only one annoyed at this update, I genuinely have no other words to say about this update, it’s just not needed, moreover it limits the developers for this small period with no communication at all, without even a replacement for the old team create studio chat.
and after looking at the comments here, seems like I’m not the only one that’s annoyed.
you are a multibillion-dollar corporation and yet you can’t even give us an alternative, or better yet!
have the legacy chat still be in operation until the new and HOPEFULLY improved chat system comes.
could someone who is a developer on the new system give me a blunt as the front face of a hammer answer that is straight to the point when it comes to this.
After having migrated my game to to TextChatService, there are two main pieces of feedback my players have expressed.
- There is no way to drag and resize the chat, leading to a bad experience for mobile and tablet users for whom the chat window appears too big. Considering this feature was there in the Legacy chat, it would be nice if it made a comeback.
- Messages said in Team channels no longer also show up in the General channel, like it did with Legacy chat. Considering my game has a gamemode where you need to coordinate with your team, this has led to a degraded experience within that specific gamemode.
Both of these things used to be good features within the Legacy chat, and are now suddenly absent. Please do bring them back.
If you want, you could try out Team Chat: Revived. It’s a plugin I’ve been making for a week now, and it does everything Team Chat needs to accomplish, alongside a couple enhancements related to the UI, and added on features. If you’re interested, you can take a look. Team Chat: Revived (Open-Alpha)
Mobile users should have the option to be able to scale down the chat. It’s not a good user experience when you have a massive chat box while you’re trying to play a game. I noticed that Roblox doesn’t seem to really focus on the usability level very often, and I think that should be a thing that they focus on in the future.
I am wondering, if any experience is not migrated to the new chat service by April, will creators have a choice to have their experience not auto-migrate to the new chat system?
Many games will break, would the chat just be disabled in non-updated experiences? (instead of being moderated?)
Thank you.
There is a small bug regarding this which sort of messed up my admin system. We know that player.Chatted is an event that gives you the message someone said ingame, the issue is that symbols like “>” or “<” get converted to “> ;” and “< ;” inside of the message variable you get. So if someone in chat said “>kill all”, in player.Chatted it’d become “> ;kill all” (I added the extra space to avoid it getting turned into a > in this post) which doesnt make sense at all!
Here are images of the problem.
Roblox has terrible unreliable chat moderation. I can make a custom chat system which has better filtering with a customisable word blacklist, so if someone says the f-word, the message will be removed by my system and it will output a log in the chat telling the user to not use curse words. My custom chat system will be more reliable than Roblox’s already existing chat filtering because Roblox’s current filtering blocks innocent words which my system will not do, it will only block truly disrespectful words.
How will my custom chat system work?
- Custom Filtering: With Roblox’s inbuilt chat moderation, you are unable to change any of the words. However with my system, you are able to change the filtered words depending on your experience. This more smarter filtering will only block truly disrespectful words. Want to make it more strict? Go right ahead! Want to make it more lenient? You can do it!
- Clearer Feedback: Instead of hashtags which don’t tell you why it was censored, from using my system, you get clear feedback on why your word was deleted, Roblox’s moderation just makes it all hashtags, and it isn’t very helpful.
- More configuration: You can adjust message cooldowns and limits.
- Violations number: You can adjust how many violations it takes for a kick. And even a ban, with a variable length depending on how many violations.
I completely agree.
I’d love to see it, but unfortunately it violates the rules now because we can’t even mess with the filter now even if we’re improving it because roblox wants people to be able to swear using >, and <.
no, roblox will try to get all of your experiences to auto-migrate if you don’t do so, but if it will fail to auto-migrate it will become private.
honestly, it’s useless…
you have many other ways to communicate like discord, guided or more.
That’s RichText formatting. also it applies to: < > & and some more symbols.
plz fix the chat filter to rm every character coming from 12- so that you can cancel this
on topic,peter griffin
This update still sucks. Where’s the improved studio communication tools? And why does TCS still impose arbitrary limits on messages (200 characters? Seriously?), rendering it completely inferior to legacychat? And even worse, I’ve heard that TCS doesn’t even let the server see chat logs. I sure hope that isn’t the case, but if it is… what were you guys thinking???
Well… Somehow I’m just hearing about this via a notif in-studio.
Not to happy with this big wall of text that is simply TL;DR
but I’m guessing the jist of it is some BS, that I’m just not going to “update” to.
I’m already past the deadline, maybe thats what killed my game?
Idk, pointless and stupid update with a giant wall of text that no-one wants to read. Terrible job as always Roblox.
I know there is a very low chance of you reading this, but can you at least make it that legacy chat becomes text chat but looks like legacy chat? If you do, thank you!
I’m having a hard time seeing the steps for how to migrate. My game currently has the legacy and new chart services and I’m assuming the legacy wasn’t removed automatically in January because of us changing a few lines in Bubble chat to account for a game pass that allows for dark chat bubbles
But I guess this post didn’t really explain how to remove the legacy chat. I don’t want the interim solution, just what I need to remove before the automation on April 30th 2025 (unless there is nothing I can do to remove anything legacy, just work on enabling the new one). If anyone sees the steps for that and I just missed it, please let me know. Thank you in advance
EDIT:
So looks like to get the notification to go away, all I had to do was:
- Change the
ChatVersion
to “TextChatService” for the TextChatService object
- Remove all the items under the
Chat
object (which automatically removed theChat
object from my Properties list) - Published to Roblox then closed and re-opened studio for my game to verify
Only thing left I have to do is to configure the TextChatService with my customizations, but glad to get the confirmed steps. Hopefully this is enough for the Roblox automation on April 30th to not discard my game from the algorithm
Agreed… The link labeled “Learn how to update” from studio didn’t send us to to a specific post of simple steps for updating. Just some background of a few automations and scenarios that assume I’ve seen this post before January 30 2025 to some of their interim solutions. I almost would have preferred the legacy chat system be removed from my game and then I get a message of what happened. Right now, I’m going to have to do more work to research and trial and error my way into a migration. But I understand Roblox’s intention with being respectful and transparent about this