We are going to be migrating the full catalog of Head and Accessory items to use
MeshParts instead of
SpecialMeshes inside Parts. The migration will help us enable future technologies and features!
This change is not live yet, but will be in the near future.
Since this may break scripts that depend on the existing structure of heads and accessories, we will introduce a new game setting, Use MeshPart Heads, as a way to opt-in to this new format.
Again, this is NOT live yet, but here’s what it will look like once it is enabled:
In addition to this, all legacy heads which point to local files distributed with the client will now point to cloud-based asset ids.
For example, Blockhead previously pointed to
but instead now points to
Accessories will be updated at a later date and use an additional setting.
We will update this thread once the migration occurs and this setting is available.