will there be any new effects like a foaming as it gets closer to a part or land?
Once we deprecate old water, water will look the same as what Shorelines look like today. This deprecation/migration process will not come with additional features for water.
Huge thanks to Roblox for the Shorelines update! The new features allowing water to seamlessly blend with the terrain materials have truly enhanced the gaming experience. It’s impressive how water now naturally hugs the shorelines, free from the constraints of voxel vertices, and animates in sync with the waves. This upgrade has brought a significant improvement to the visual dynamics of Roblox worlds.
Are there any plans to add the feature at a later date? I know in the original beta post it was heavily requested.
The water looks really nice compared to the old one, and in a way, it always felt kind of weird.
While this is a great update and its good to be sharing updates like this, at the end of the day this is a minor bug fix more than anything in the big picture. The first topic you guys posted about this was a year and a half ago. Even if only a single engineer worked on this, you guys have at least a $150k salary, probably a lot more, so it would’ve cost close to a quarter million for that engineer to develop this. In the first topic about shorelines there’s 6 engineers credited for working on this meaning it probably cost over half a million dollars to make it so water shorelines dont merge with solid terrain…
So I have a boat obby that was built with the original water voxels.
The transition to the new water wasn’t an issue, but my water is very space specific.
Will this make a huge change?
The reason it worked well before was that the original Terrain Water Voxels allowed you to make 4x4 stud blocks of water that were exactly the shape I needed. Voxels could be square, wedge shaped, corner wedges, etc.
When Terrain upgraded to the last update it worked out ok. The terrain didn’t change shape, but trying to edit it to get this exact kind of effect doesn’t work because the shapes just aren’t the same.
EDIT: I just tried it and it isn’t too different, but some of the specific shapes I made (a flat area in the shape of a symmetrical 8, a checkerboard of 4x4 water voxels, and precisely shaped jumps and gaps are a bit off.
I did notice this alarming effect though:
robloxapp-20240606-2125273.wmv (934.7 KB)
In a flat area moving the camera in and out of the water behaves like it should, with the ‘water’ view only happening while the camera is in the water. In this video you can see when I get about 2-3 studs above an area of water that isn’t smooth the camera thinks it’s in water when it isn’t.
It turns out that the surface of these 4x4x4 voxels dropped about 2 studs when I migrated to the new Shorelines, so they only appear to be 4x2x4 shapes compared to before. When I drive the boats over the new top surface they react physically according to the new ‘top surface’ and so does my avatar when swimming, but the camera appears to be sensing the old water ‘top surface’ still.
Would be great if it was a toggle under the terrain instance, foaming is especially good for beaches
I am definitely gonna migrate my game to the next shorelines water for sure I don’t wanna look at the disappointing old water being all werid on the terrain now this is a problem solver I like it!
i definitely feel like they over glorify a lot of these features in an attempt to hide what they are lacking.
clouds for an example was a huge disappointment.
decoration is a massive let down they made an entire post attempting to hype this new feature that you can change the height of your grass!! But you can only do it in studio and whatever height you choose is going to be the same throughout your entire game!!! yippe!
quality over quantity. i want one great feature that has customization over 5 new features that get forgotten about with little functionality.
props to the team on audio api they deserve an award that’s a great feature
I am still quite concerned that ‘deprecation’ and ‘removal’ are now being used seemingly interchangably as if they mean the same thing. Historically, on the platform, ‘deprecation’ didn’t refer to a feature being removed but rather discouraged for use, nowadays its sort of a gamble, sometimes it means discouraged for use, other times it means entirely removed.
Even though this could be “breaking” to some degree (somehow idunno), I sure would find it interesting to finally see old unmaintained places with upgraded shorelines!
Why does the shoreline upgrader sometimes lower the height of water in my place by about 1 stud? I’m trying to convert all of my places now and this is the second time I’ve ran into this issue.
Luckily this is fixable with the terrain “Draw” tool.
I think its because the old water could be partial voxels, but from what I heard in another post, I think shorelines water takes up a full voxel. Not sure if that is totally accurate, but I read someone else say that in a previous post.
Finally, honestly always getting the pop ups about enabling shorelines for new places etc (or old) was getting to be a bit of a nuisance.
It also just looks a lot better too
This is really cool to see, not in my favour to test and handle with but i do like how studio gets better each time.
Great water improvements! Addition to my comment I’d add is; when are we getting more customizable terrain grass? In unity, you can choose it to be a billboard and make it your own image, really. This would be a great decorative tool for foliage.
we are getting out of the depths with this one
When Editable Mesh will be enabled on client?
@Scottifly can you please provide an example placefile for that problem with camera under water?