Mini Cavers - Part 2

Hello, everyone!

My project is taking shape:

  • Added enemies.
  • Functional stats for life and food.
  • Toolbar.
  • Changes in appearance.
  • Leaving a bit Undermine (Steam game) and experimenting with new rooms.

Video on tiktok


Soon for the game

Relics, curses and blessings.

  • Quite roguelike, improvements or consequences only within the mine.

Biomes:

  • After some layers, you will have 3 options to change biome, a different exit for each one.
  • They will be random, but some require a specific biome or a number of past previous biomes.
  • Each biome has its own decoration, enemies and materials.

Inventory:

Crafting:

  • Other button, the player can combine materials to create others, also constructions.
  • Fast example is a torch.

Hub:

  • Not complete, but you will start on the surface, and you can use the Minecar to go to a specific biome or use the default entrance.
  • In the Hub you can buy useful things and food.

Minecars:

  • At the beginning of each bioma there will be a minecar, for a broken default, with money and materials you can repair it, later update it.
  • You can use it to return to the surface.
  • The upgrades include leaving items at your base or asking for items.

Others

Tiktok & Twitter/X

  • I would like to make more videos and maybe things like photos or gifs, showing my progress, I probably change the format to something in a voice of the narrating.

Hire:

  • Look for someone for graphics and UI, although I still dont have a style.


What do you think?
Thanks for reading!
First part

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