Hello, everyone!
My project is taking shape:
- Added enemies.
- Functional stats for life and food.
- Toolbar.
- Changes in appearance.
- Leaving a bit Undermine (Steam game) and experimenting with new rooms.
Soon for the game
Relics, curses and blessings.
- Quite roguelike, improvements or consequences only within the mine.
Biomes:
- After some layers, you will have 3 options to change biome, a different exit for each one.
- They will be random, but some require a specific biome or a number of past previous biomes.
- Each biome has its own decoration, enemies and materials.
Inventory:
- Already implemented, but I would like to change it, maybe even icons for items.
Crafting:
- Other button, the player can combine materials to create others, also constructions.
- Fast example is a torch.
Hub:
- Not complete, but you will start on the surface, and you can use the Minecar to go to a specific biome or use the default entrance.
- In the Hub you can buy useful things and food.
Minecars:
- At the beginning of each bioma there will be a minecar, for a broken default, with money and materials you can repair it, later update it.
- You can use it to return to the surface.
- The upgrades include leaving items at your base or asking for items.
Others
Tiktok & Twitter/X
- I would like to make more videos and maybe things like photos or gifs, showing my progress, I probably change the format to something in a voice of the narrating.
Hire:
- Look for someone for graphics and UI, although I still dont have a style.
What do you think?
Thanks for reading!
First part
