Notice: I fixed the error that would not allow the active box to be checked. It should be fixed now.
Hi guys, I don’t think anybody’s ever discovered my method for getting minimaps for games quickly, so I figured I’d go ahead and publish a tutorial on it.
The way it works is that, when the camera’s FOV is 1, it’s pretty much orthographic. So I set the FOV of my camera to 1 and zoomed out above to take a screenshot of my map
Unfortunately, the default camera can’t point straight down, so I made a nice little plugin to help out. Here’s a
link: Minimap Generation Plugin - Roblox
It’s pretty comprehensive and it uses a nice, new UI scheme. Enjoy
Unfortunately, roblox caps the max render distance for parts. There’s nothing I can do about it. A way around it might be to find the sweet spot (usually 99.5 or something for me) and bump up the FOV slightly. Another option may be to change the X and Y values until you can stitch some screenshots together.
Good plugin however would it be possible to change it from strictly inputting to numbers to a slider perhaps? Even better would be allowing us to change the minimum and maximum values on the slider to allow for various types of maps. Along with a option for how sensitive the slider is.
One of my favorite things is seeing a game or program used beyond the intent of the original creator. It’s impressive to see what other people come up with.
That would be a bit harder to implement and probably not the best option because people might want to be extremely precise when they put numbers in there - but I like the idea. It also doesn’t help that roblox doesn’t have a gui slider object. That would be very useful in things that need to show stats and stuff.