Your system likely does not have enough resources/ram to deal with >= 3 windows of the entire loaded up map (1 for the original window of studio, 1 running the “server” from studio, and at least 1 running the client).
Your best solution is to just borrow a friends computer and render it on there.
Me to I am having the same issue here I inject scripts as well but there is no way of debugging this issue as well since the only indicator is that it stays at 0% and does not load any decals
Check the studio output box (Server window when testing server). Most likely you’ve just forgotten to turn HTTPS on.
90% of problems people have been running into rendering is just not configuring everything properly. Make sure to follow the quick start guide or the video tutorial in order to ensue you have the proper configuration
I cannot really predict. You can test it out once it is released, but it should definitely be many times faster than V2.
A major bottleneck is 500 Http requests per minute, otherwise it would have been possible for the render to be instantaneous depending on the speed of the CPU.
Massive update to v4. Huge shoutout to @StrategicPlayZ for making this happen. The main post has been updated guides and description of the application. Let us know what your experiences are with the new version!
Very cool, just tried v3. Worked awesome on the first try. Glad to see this getting updated still.
This took 11 min on a i7 9700KF @ 4.6ghz 8 core. 7k x 12k image.
The only thing I could think of to improve is to send data while rendering, as it seems to pause rendering to send pixels. Could speed this up 20% maybe as the CPU isn’t getting full utilization 100% of the time. The orange arrow is pointing to the ro render application using 10% CPU avg, seems like a lot? Could reducing Rorender app CPU overhead improve studio render performance?
The CPU and disk usage is due to a few inefficiencies in the application which will be fixed in future updates.
Sending data while rendering is going to make a difference and we have plans on including that in future updates as well. It is not included in this one because without it Studio may stay unresponsive at all times making the PauseRender attribute useless. A solution to this is to have application tell Studio in response to SendData request to pause the render, and when want to unpause, doing it from Studio directly. This will require a few changes though so it will take some time.
Render looks great and was fast. I’m trying to use this with Plum’s minimap.
That tool requires you to write four values down: “Pixel Size X”, “Pixel Size Z/Y”, “Pixels/Stud”, and “Center Position”.
I could figure out Center Position by using the Position of Draggers.Center. However, I’m not sure how to find the previous values. Screenshots show as if the plugin used to display those values.
Is it possible to find these values or do I need to use an older version of RoRender?