Is this the official RoRender creator and the official post for RoRender? also, is RoRender free?
Also, is RoRender open source?
Look at the top theres information and sources
Do more clients result in faster render time? I have 16 cores but studio only allows up to 8 clients.
The cores = # of test players is more of an estimation. Just toy with it until you get reasonable times.
Hi
I am using this for the first time. I have read all the info above.
When I follow the steps, it completes in 2 seconds at 100% , but it is blank.
I can see that the start point and end point is correct, the purple square is above with the start point there and then end point marker is below the area.
I have steaming off, I have HTTP on and published.
I click on download image , and the image file is 1k, and blank.
I have downloaded the latest plugin and exe file.
I have 8 cores, and have run it at 8 players and 4 players and it is still 100% blank.
I have tried a med sized map and a small map.
Any ideas why? It seems to obviously be finishing quite fast.
Thanks
Likely your ray lengths are too small to be hitting the surface, that would both speed up rendering times and produce a blank image!
I set my ray length to even under the ground so it would reach anything but it is still blank, am I doing anything wrong?
UPDATE: also tried to just use Auto Configure but still doesn’t work.
Thank you for reading!
Minimap Render is absolutely awesome!
Hello, I have a suggestion that I believe will make this plugin way better. This feature being the ability to pause the render. It could help in a situation where your computer (or laptop, i have a mid tier laptop, aint the best but I can run most games fine) starts to get too hot, so you can pause the render, and let it cool off for a bit. Another way this could help is allowing you to pause the render, so you can download the image. I was rendering out a final portion of a map someone asked me to render for them, and when I was just about done (97%) I ran out of storage (I didnt even know I was low on it), and that caused me to lose a lot of time when I just needed a couple more pixels for it to be complete
Other than that, I think you both did a great job with this tool, thank you for making it free and easily accessible to everybody
Edit: I forgor to mention that I did clear up space and pressed OK on the prompt that told me it was out of storage, this was when the render was at 1:49. It didnt get past what the image showed, what was rendered was what I got before I ran out of storage, after clearing storage it never continued, you might want to look into that too but idk.
Sorry to hear you were having problems with the application. The problem you encountered is an edge case that is extremely uncommon. Because of the way the program works introducing a fix to that particular problem would be very complicated and fix a very niche problem.
In the future, please make sure that you have enough system resources in order to preserve your renders.
Ah I thought it was an issue with my pc not a bug. Thanks
I just tried it out, but when I actually run the server (inside of roblox) with any amount of players, it just crashes the roblox server side, any ideas what might have caused this? P.S the map is pretty big (about 12769 x 11053 studs)
Those are my specs btw (just in case):
CPU: i7-9700KF
GPU: GTX 1660 Super
RAM: 8gb
Your system likely does not have enough resources/ram to deal with >= 3 windows of the entire loaded up map (1 for the original window of studio, 1 running the “server” from studio, and at least 1 running the client).
Your best solution is to just borrow a friends computer and render it on there.
Me to I am having the same issue here I inject scripts as well but there is no way of debugging this issue as well since the only indicator is that it stays at 0% and does not load any decals
Me neither I get nothing it only sits there at 1% and I am getting really frustrated and crying lol
Check the studio output box (Server window when testing server). Most likely you’ve just forgotten to turn HTTPS on.
90% of problems people have been running into rendering is just not configuring everything properly. Make sure to follow the quick start guide or the video tutorial in order to ensue you have the proper configuration
This worked pretty well for me!
(It’s for a 2D-esque game)
Update:
RoRenderV3 is currently being worked on and is almost done (only the application is left).
Major improvements will be:
- Significantly faster than V2.
- Much easier and more flexible to setup.
- Uses Parallel Luau.
- No need to split large maps into pieces.
- A few visual enhancements.
- Much cleaner code.
- Completely rewritten and remade.
Edit: The application is now done as well. It will be published soon.
any rough idea when this will be published? I’m looking to render an extremely big map and a faster version would be even more helpful