As a Roblox developer, it is currently too hard to make mirrored maps. Only simple geometry can be mirrored with plugins; meshes, terrain, textures, etc. are simply unable to be mirrored.
If Roblox is able to address this issue, it would improve my development experience because it would:
- avoid me having to painstakingly make all 21 racing maps mirrored
- double content & improve player retention (beating all the optional mirror modes)
- save on filesize due to having only one of each map instead of two