I got a folder in workspace that I call NoRay.
It’s there for all the items that should not be collided with a ray of any sort. Wether it be a bullet or camera calculation, it always ignore the folder workspace.NoRay
Issue is this:
If I put a part inside the NoRay model and let that part fall all the way down to the FallenPartDestroyHeight then it will delete the folder. This is incredibly frustrating and I can’t go around it. The microsecond the model is deleted 10923092 camera scripts and bullets all stop working. Having a single model used for basic ignore ray list is incredibly useful and saves ALOT of CPU but this constant removal of models is causing my game to break.
Please add a boolean value called Permanent to models so it can’t be deleted by fallpartdestroyheight or any other function (debris, remove, destroy etc).
Hmm true, but it’s still a workaround. And a simple malfunction of a script that deletes the wrong model would still delete the folder causing the game to break and the developer to loose days of debugging to findout who caused it.
I think that not deleting the parent would be a better solution. A folder shouldn’t act like a model object in that regard… It’s a completely different object. There’s no need for another property that we all need to learn about.