[THIS BUG REPORT HAS BEEN WITHDRAWN]
Bug Report Details: Any Model with a script that uses a require(), even if not enabled such as just put in as a comment, will result in an automated ban of the account that submitted the model.
Where: Roblox Website
When: Always
Environment: Windows 10, 16GB of RAM or Windows 7 Pro, 16GB of RAM
How to Reproduce: Create a part, create a script under that part, in the script just put this anywhere that points to some asset ID that exist somewhere. Save the script, upload the Model to Roblox, set it for Public, wait a few seconds or minutes for your account to be banned for day(s).
Code to Reproduce:
Create a ModuleScript Named “MainModule” with this code, upload it as a Model. Make Note of the Asset ID number.
local module = {}
function module.Test()
print("Test Called")
end
return module
Create another script on a part, put this code into it:
local TestModule = require(1234567890) -- Asset ID
TestModule.Test()
Change the asset ID to the number from your earlier published Model. Upload the part as a Model and Publish in the Marketplace. Ban is usually instant or takes a few minutes.
This also works if the code is simply commented out to be non-functional.
--local TestModule = require(1234567890) -- Asset ID
--TestModule.Test()
Ban Message:
Moderator Note: Roblox does not permit bypasses of our systems that keep our platform and community safe and secure.
Screen-shot:
Additional Information:
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