Currently, as of 10/7/22, studio’s “modern studio” overhaul (the one with the new docking behavior) has various issues, from minor to major and workflow-breaking.
The “Value” field of the properties widget does not handle large text values properly like it did pre-overhaul. Observe the out of place “add attribute” button, as well as the randomly blank fields.
The search textboxes will force themselves to be selected when starting & stopping a playsolo test. Observe that my input to move the camera / player’s avatar around are instead sunk into the search textboxes, because they forced themselves to be selected:
Widgets do not remember their docking order and reset themselves every time studio is opened:
The “stop” button randomly disappears when starting or stopping a playsolo test:
Widgets will randomly break rendering in studio. Sometimes they’ll turn into blank squares that take up the entire screen, sometimes they just cause weird rendering artifacts:
On top of this, I often have all of my widgets being unpinned and reset to their original location beforehand. As far as I know, this happens uncommonly after getting out of play test mode. I find the pinning feature very useful to quickly access a widget without needing to go back to the window I was at before, so it’s frustrating to have to constantly pin them again, unless if I’m misunderstanding how pinned widgets work.
I don’t have any detailed steps to reproduce yet, as it seems to just happen occasionally, but frequently.
cant forget switching to the server during a playtest making a huge gray box that only goes away if you move a panel on the screen or switch back to client
edit:
yea this is false, mine was caused by a plugin, though i do think roblox should work on making it compatable with all plugins to avoid confusion, the plugin was Advanced Camera, if anyone wants the fixed code DM me
That can be fixed by disabling a faulty plugin that makes docking UI (?), so for anyone having this issue, disable random plugins and check if the issue still happens.
Can be fixed (most probably) using that workaround. I agree it’s a bug and shouldn’t be happening in any way. It’s probably creating another blank dock UI for some reason.
On top of the issues mentioned above, when trying to use Discord screenshare, it will select a single studio widget instead of sharing your studio window now.
that exact thing just happens to me every time i exit out of playtesting mode, and it is infuriating considering how much i need to playtest and open the plugin that keeps resetting
I do this too, but if possible it would be nice if Discord screen sharing could be supported by Roblox, as even before this update it would detect only the viewport window, but I’d like for the entire window to be captured without needing to include everything on that screen. Not even sure how practical it would be with just one monitor.
This has become a rampant issue that has been quite annoying frankly. Every time I open up the toolbox, it opens s non-movable window on my second screen that refuses to disappear until I close the toolbox.
It is an issue from specific plugins, in my case it was Advanced Camera, and it could be something completely different for anyone else.
If it makes a UI dock then it is plausible that it’s the cause.
I hope Roblox adds a backwards compatibility system so old plugins still work fine and don’t cause confusion
I am also currently experiencing unintended behavior as a result of the new docking system. Whenever I “undock” my game’s viewport or do something similar, I end up with a situation where I cannot do anything to manipulate the undocked widget, and I also cannot return the widget to it’s previous place.
Here is a video displaying aforementioned behavior.
Here’s another example of widget docking breaking. When I attempt to dock this plugin’s widget, it appears on a different monitor & the plugin widget has a rendering issue.
Currently having issues with the new modern studio where every once in a while a flickering of empty widgets will appear and disappear on the top left whenever I run my game.
It also seems that widget placement has been a lot more inconsistent. Sometimes it will just reorder them after I stop an existing game from running in studio.