Head follows the direction the player’s camera is facing, similar to how most games do it
Head Lock:
Feature that allows the player to lock their head in place, making it unable to move
(useful for screenshots)
Replication:
Players can see eachother’s head moving
First-Person Bobbling & Jump Cooldown:
Small movements of the camera while the player is walking
Cooldown before the player can jump again
Settings
Settings:
Head:
A.enabled = Determines if head movement is enabled or disabled
A.replication = If players can see the head movement of each other
A.replicationInterval = Interval between each transmission of head position data (The higher, the less the remote event is fired, and lower, the more the remote event is fired)
A.smoothingFactor = The smoothing factor applied to the head movement
A.lockFeature = Feature that allows the player to lock their head in place
A.lockButtonImageID = The image ID to be used for the mobile lock feature button
A.lockButtonPosition = Position in UDim2 for the lock feature button
A.lockKey = The keybind for the lock feature
A.lockMechanism = What kind of mechanism to use for the lock feature (Toggle or Hold are supported)
Other:
bobbleEnabled = If bobble should happen when walking (only in first person)
jumpCooldown = The time it takes to be able to jump again
Settings are located in the Momentum_Client script as attributes
You’re absolutely allowed to use this system without crediting me! However, if you wish to do so I would greatly appreciate it!
Feedback is also greatly appreciated! : )
(It’s my first time making a post like this, so sorry if it looks bad!)
A.replicationInterval = Interval between each transmission of head position data (The higher, the less the remote event is fired, and lower, the more the remote event is fired)
Oh, I know Realism, may be lol, Momentum is still very new and more features will be added along the way. Realism is also not getting updated anymore it looks like; last update was 2 years ago