Moon Animator 2 not replicating animation

Hi, I can’t find what causes this behaviour.

Intended Behaviour

What Happens

The model:

image
imageimage

Secondary Motor6D C0, C1 is just blank cframes
Primary Part is anchored in both scenes, no change if I change anchor to weld.

Secondary is used for spinning parts, Singularities just get closer to middle overtime.

Code:
Same model, the code is just setting pivot.

	self.animation:Play()

	local StrongestForce: Model = ReplicatedStorage.Templates.StrongestForce:Clone()
	StrongestForce:PivotTo(self._owner.Character.PrimaryPart.CFrame)
	StrongestForce.Parent = workspace.debrisHolder

	local spinAnimation: AnimationTrack = StrongestForce.AnimationController.Animator:LoadAnimation(ReplicatedStorage.Animations.StrongestForce)
	spinAnimation:Play()

	spinAnimation.Ended:Wait()
	StrongestForce:Destroy()

	self.animation:Stop()

I tried looking at the animation with roblox’s built in animation editor, not Moon Animator. The animation I saw was just like “What Happens”. But moon animator shows the animation differently. Does anyone know what caused this and how can I fix it?

it seems this post have the same problem aswell, i guess it is plugin bug.

It seems that this is because moon animator 2 does not understand this property:
image

Make sure to use scale 1 for your future works, if you are animating with moon animator 2.

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