sinanxd2
(Fisher)
December 23, 2023, 6:16pm
#1
Hi, I can’t find what causes this behaviour.
Intended Behaviour
What Happens
The model:
Secondary Motor6D C0, C1 is just blank cframes
Primary Part is anchored in both scenes, no change if I change anchor to weld.
Secondary is used for spinning parts, Singularities just get closer to middle overtime.
Code:
Same model, the code is just setting pivot.
self.animation:Play()
local StrongestForce: Model = ReplicatedStorage.Templates.StrongestForce:Clone()
StrongestForce:PivotTo(self._owner.Character.PrimaryPart.CFrame)
StrongestForce.Parent = workspace.debrisHolder
local spinAnimation: AnimationTrack = StrongestForce.AnimationController.Animator:LoadAnimation(ReplicatedStorage.Animations.StrongestForce)
spinAnimation:Play()
spinAnimation.Ended:Wait()
StrongestForce:Destroy()
self.animation:Stop()
sinanxd2
(Fisher)
December 23, 2023, 7:47pm
#2
I tried looking at the animation with roblox’s built in animation editor, not Moon Animator. The animation I saw was just like “What Happens ”. But moon animator shows the animation differently. Does anyone know what caused this and how can I fix it?
it seems this post have the same problem aswell, i guess it is plugin bug.
Hi everyone!
Lately, I’ve had an issue regarding a chain that I created in Blender and the way its animations appear in-game. For context, I created the chain’s animations using Moon Animator .
This is how I’d like my chains to appear in-game (exactly as they were created in Moon Animator):
The issue that I have is that the animation does not appear in the way it should. This is a video of the CloseChain animation that I was showing in the first video, but incorrectly playing in-gam…
sinanxd2
(Fisher)
December 28, 2023, 5:25pm
#3
It seems that this is because moon animator 2 does not understand this property:
Make sure to use scale 1 for your future works, if you are animating with moon animator 2.
2 Likes
system
(system)
Closed
January 11, 2024, 5:25pm
#4
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