Moon Animator not recognising something as a rig

I’m trying to make a simple dragon rig, every joint is set, etc, but moon animator isnt picking it up?

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(torso 8 is the final one btw)

Any help would be appreciated

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Your rig needs an animation controller or humanoid, plus an assigned model primary part [root part]
Does your model have a HumanoidRootPart set as it’s primary part?

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Sorry for the late reply, but yeah the rootpart is set as the HumanoidRootPart and it does have a humanoid

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I’m not sure what this might be, so long as none of the parts are anchored everything should work.

Hi. Sorry for necroposting, but did you find a solution to this problem? I have the same exact issue.

This was from 3 years ago and I don’t remember what I did to fix it but I believe I didn’t have the PrimaryPart set. Not sure if this fixes your issue

Thank you. That wasn’t the solution I needed, but I appreciate that you came back to this old thread to respond,

I apologise in advance for dead posting, but I’ve noticed this blow up a bit

It can be a few issues; Especially the model’s Primary Part, as Lucifer has brought up.

Doublecheck if there are no extra-jointed parts, they would contradict themselves and cause issues for the rig’s hierarchy
(Typically the Roblox Animation Editor can pick up errors in a pop up window)

Anchoring of unwanted anchored parts (That isn’t the HumanoidRootPart)

And in other cases, you might have to rerig the model if no small changes work

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Thank you, and sorry for the late reply. I’ve tried everything you mentioned (on multiple models). Maybe I can show you a few examples of models that won’t work? I’m thinking that I need to use MeshParts instead of normal BaseParts, but I just want to build them natively.

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Do you think you could send over a copy of studio with the models you’re having issues with? Those seem to be all in good order from the images, that’s definitely odd.

(If sent: once I find an issue, I can let you know what had been done to fix it, of course)