I’m trying to make a simple dragon rig, every joint is set, etc, but moon animator isnt picking it up?
(torso 8 is the final one btw)
Any help would be appreciated
I’m trying to make a simple dragon rig, every joint is set, etc, but moon animator isnt picking it up?
(torso 8 is the final one btw)
Any help would be appreciated
Your rig needs an animation controller or humanoid, plus an assigned model primary part [root part]
Does your model have a HumanoidRootPart set as it’s primary part?
Sorry for the late reply, but yeah the rootpart is set as the HumanoidRootPart and it does have a humanoid
I’m not sure what this might be, so long as none of the parts are anchored everything should work.
Hi. Sorry for necroposting, but did you find a solution to this problem? I have the same exact issue.
This was from 3 years ago and I don’t remember what I did to fix it but I believe I didn’t have the PrimaryPart set. Not sure if this fixes your issue
Thank you. That wasn’t the solution I needed, but I appreciate that you came back to this old thread to respond,
I apologise in advance for dead posting, but I’ve noticed this blow up a bit
It can be a few issues; Especially the model’s Primary Part, as Lucifer has brought up.
Doublecheck if there are no extra-jointed parts, they would contradict themselves and cause issues for the rig’s hierarchy
(Typically the Roblox Animation Editor can pick up errors in a pop up window)
Anchoring of unwanted anchored parts (That isn’t the HumanoidRootPart)
And in other cases, you might have to rerig the model if no small changes work
Thank you, and sorry for the late reply. I’ve tried everything you mentioned (on multiple models). Maybe I can show you a few examples of models that won’t work? I’m thinking that I need to use MeshParts instead of normal BaseParts, but I just want to build them natively.
Do you think you could send over a copy of studio with the models you’re having issues with? Those seem to be all in good order from the images, that’s definitely odd.
(If sent: once I find an issue, I can let you know what had been done to fix it, of course)