More cloud variation

Currently on Roblox, it’s too difficult to control how clouds generate and make natural cloud patterns.

Sometimes, I want to have areas of higher density cloud, without having a lot of overall cloud cover, like this:

However, this kind of cloud cover is hard to achieve. Either I have to settle for a more uniform cloud pattern at a higher cover value…

…or reduce the cloud cover and stick with small, wispy clouds.

Having some way of controlling density modulation could help with this. As it currently stands, this makes it really difficult to make clouds at lower coverage look any good.

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I wonder why these clouds dont use Perlin Noise with a seed we can change, it would be so much better for clouds than using a pregenerated map (by the looks of it).

The reason is likely performance. Noise functions can be expensive.

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