Kind of like ‘Shape’ in the Part instance. Circle, Rectange, and Triangle would be a godsend to have for GUIs.
While we’re on the topic…
A triangle Part (not wedge) would save me tons of parts. Currently I use two wedges to create any triangle I want, if I could use half of that imagine the performance improvements!
I still don’t see why we won’t ever get clipping for rotated guis. Really was a disappointment. We waited over a year for rotatoes for them to not have ClipsDescendants support.
On topic: I really support this suggestion, but how would child elements fit into a circle/triangle? Would a text label with the size of 1,0,1,0 and TextWrapped be able to go out of the circle/triangle?
I think an overhaul of sorts would be really useful. Like instead of TextLabels TextButton TextBox’s we would have ‘TextInstance’ or whatever they call it and it has a property that lets us select it’s funciton: Label, Button, or Text Input. Can you imagine how much time that would save us? (And the roblox devs when they update them, I would imagine)
I think Ben (the staff member – not sure what his username here is) was wanting to do a GUI overhaul a while back, so I’d imagine the staff certainly see the need for it. All we can do now is suggest what we’d like to see.
I think what we’re looking for is an SVG implementation for ROBLOX GUIs. SVG is vector based, and would allow for lots of scaling (read: infinite), circles and fun shapes, and is a standardized implementation, so we could use other sources.