As a Roblox developer, it is currently too hard to use the rope constraints for anything other than swinging mechanics. I am currently trying to put together a skeleton of a game that requires a wrestling ring. With that in mind, I tried out the rope mechanics to see if my character would go into the rope and for the rope to stretch to a certain extent, then push back on my character with the same applied force. Sadly, I realized I needed to anchor one block and keep another one un-anchored in order for the rope constraint to work properly. I’m not much of a programmer by any means and am not one to entirely mess with physics on the engine; but I started to think, well what if I wanted to anchor both sides and see if the middle part of the rope constraint would then become stretchable given both ends are anchored. My result was having a walk-through mesh. I probably sound like a moron and this feature is probably easy to implement if I garnered enough knowledge of the physics and lua. Sorry if I end up wasting your time reading this.
If Roblox is able to address this issue, it would improve my development experience because I could now use a stretchable and “bouncy” rope to add more elements into future games, rather than a rope constraint that only allows a swing movement.