If I’m not mistaken, is defaultMaterial the Motor6D attached to the handle? If so, are you also using a script that turns the welding of the tool into a Motor6D? If so, I think you should instead name defaultMaterial to Handle instead and export that animation.
If you aren’t using the script, it actually helps with animating the tool’s handle. Normally, you cannot animate the handle of a tool. Because, it’s going to turn into a weld that welds onto the player’s arm; Therefore, any animation regarding to the handle will not animate. But the owner of the script (who’s actually the owner of Moon Animator 2) created a script specifically for that reason, to animate the handles! Just put in “Tool Motor6D” and find the name “xSixx” (or somewhere in that lines) as the owner of the script.
Or, alternatively, you could follow this tutorial whom also created the same thing.
The defaultMaterial Motor6D is handled to the Mesh.
Yes, but only for the Right Arm and the Handle.
local Tool = script.Parent
local players = game:GetService("Players")
local player
local character
local motor3
Tool.Equipped:Connect(function()
player = players:GetPlayerFromCharacter(script.Parent.Parent)
character = player.Character
character:WaitForChild("Right Arm"):WaitForChild("RightGrip"):Destroy()
motor3 = Instance.new("Motor6D", character:WaitForChild("Right Arm"))
motor3.C0 = CFrame.new(Vector3.new(-0.179, -0.974, 0.018)) * CFrame.Angles(0, 0, 0) -- Setting up the Motor6D CFrame
motor3.Part0 = character:WaitForChild("Right Arm")
motor3.Part1 = Tool.Handle
end)
Tool.Unequipped:Connect(function()
motor3:Destroy()
end)
This is how the tool is composed:
H: Makes the handle follow the Rig Part. I tried to put the Rig Part as the handle but it this happens: Bruh
Rig2: Bone #1 of the model, controls the lower part of the Tool and has the Rig2 Part on Part1 property.
Thank you very much for your answer, I tried your script and it gives the same results. I think the problem is that the defaultMaterial part cannot be moved by the Handle (it’s what i think)